Large Outsider (Fiend)
Hit Dice: 10d8+50 (95HP)
Initiative: +7
Speed: Fly 20’ (4 squares, clumsy maneuverability)
Armor Class: 17 (-1 size, +7 Dex, +1 natural); touch 16; flat-footed 10
Base Attack/Grapple: +10/+10
Attack: N/A
Full Attack: N/A
Space/Reach: 10’/5’
Special Attacks: Fire, Watera
Special Qualities: Outsider traits
Saves: Fort +12, Ref +14, Will +9
Abilities: Str 2 (-4), Dex 25 (+7), Con 20 (+5), Int 1 (-5), Wis 14 (+2), Cha 17 (+3)
Skills: Concentration +12, Gather Information +9, Hide +18, Listen +10, Move Silently +15, Spot +13
Feats: Alertness, Dodge, HoverB, Mobility, Stealthy
Environment: any (Bevelle)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 8
Treasure: standard
Normal/Rare Steal: Fish Scale (×2)/Dragon Scale (×2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 40d6+160 (300MP)
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Fire (Sp): this is a ranged touch attack that deals 10d4 points of fire damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
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Watera (Sp): this is a ranged touch attack that deals 10d6+10 points of water (force) damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use