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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

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    Large Outsider (Fiend)
    Hit Dice: 10d8+50 (95HP)
    Initiative: +7
    Speed: Fly 20’ (4 squares, clumsy maneuverability)
    Armor Class: 17 (-1 size, +7 Dex, +1 natural); touch 16; flat-footed 10
    Base Attack/Grapple: +10/+10
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 10’/5’
    Special Attacks: Fire, Watera
    Special Qualities: Outsider traits
    Saves: Fort +12, Ref +14, Will +9
    Abilities: Str 2 (-4), Dex 25 (+7), Con 20 (+5), Int 1 (-5), Wis 14 (+2), Cha 17 (+3)
    Skills: Concentration +12, Gather Information +9, Hide +18, Listen +10, Move Silently +15, Spot +13
    Feats: Alertness, Dodge, HoverB, Mobility, Stealthy
    Environment: any (Bevelle)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 8
    Treasure: standard
    Normal/Rare Steal: Fish Scale (×2)/Dragon Scale (×2)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 40d6+160 (300MP)

    Fire (Sp): this is a ranged touch attack that deals 10d4 points of fire damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use

    Watera (Sp): this is a ranged touch attack that deals 10d6+10 points of water (force) damage to 1 opponent within 45’ on a successful hit; Fortitude save (DC17) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use
    Last edited by Zeta Kai; 2008-11-05 at 04:01 PM. Reason: increased ranges