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Thread: [4e] The Necromatic Power Source

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    Ettin in the Playground
     
    Yakk's Avatar

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    Nov 2006

    Default Re: [4e] The Necromatic Power Source

    *nod*, lots of typos. They still need work and polish.

    I am trying to make the Lifedrinker points non-trivial to gather, but not a serious block. I think I need to up the rate that the Necromancer needs to burn Lifedrinker points.

    So I'm gonna do the following changes:
    Tweak Life from Death (I stole some HP healed from Word of Vitae, and moved it to Life from Death. Life from Death now costs a Lifedrinker point).

    Tweak Drain Soul (it now costs a Lifedrinker point, and doesn't grant any. It now heals up to twice as much, if you did enough damage with your previous attack).

    Had temporary HP attack powers also require Lifedrinker points.

    Added more feats, and reorganized things.

    Blood Hex is supposed to use Charisma. The Blood Knight uses Intelligence, Strength and Charisma as it's 3 attributes.

    Quote Originally Posted by Arioch View Post
    One quibble: A couple of times, you mention "Necromantic" damage. Is this deliberate, or a typo? Because I think Necrotic damage fits the bill here.
    I can't find them. Can you point them out?

    Necromatic is the name of the power source, and it mainly deals Necrotic damage.

    I should probably also change Fire damage to Cold damage, as that fits the Necromancer better. :-) Going to do so!
    Last edited by Yakk; 2008-09-03 at 12:46 PM.