Medium Animal (Fiend)
Hit Dice: 7d8+7 (38HP)
Initiative: +3
Speed: 30’ (6 squares)
Armor Class: 14 (+3 Dex, +1 natural); touch 13; flat-footed 11
Base Attack/Grapple: +5/+5
Attack: Bite +5 melee (1d6 + Mute or Petrified)
Full Attack: Bite +5 melee (1d6 + Mute or Petrified)
Space/Reach: 5’/5’
Special Attacks: Mute, Petrified
Special Qualities: Animal traits
Saves: Fort +6, Ref +10, Will +3
Abilities: Str 11 (+0), Dex 16 (+3), Con 13 (+1), Int 1 (-5), Wis 12 (+1), Cha 7 (-2)
Skills: Jump +3, Listen +7, Spot +6
Feats: Alertness, Dodge, Lightning Reflexes
Environment: temperate plains (Thunder Plains)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 5
Treasure: standard
Normal/Rare Steal: Soft/Petrify Grenade
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 7d6+28 (52MP)
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Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
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Petrified (Su): inflicts Petrified status on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based