Medium Animal (Fiend)
Hit Dice: 4d8+4 (22HP)
Initiative: +4
Speed: 50’ (10 squares)
Armor Class: 14 (+4 Dex); touch 14; flat-footed 10
Base Attack/Grapple: +3/+5
Attack: Bite +5 melee (1d6+2 + Mute or Sleep)
Full Attack: Bite +5 melee (1d6+2 + Mute or Sleep)
Space/Reach: 5’/5’
Special Attacks: Mute, Sleep
Special Qualities: Animal traits
Saves: Fort +5, Ref +8, Will +3
Abilities: Str 15 (+2), Dex 18 (+4), Con 13 (+1), Int 2 (-4), Wis 14 (+2), Cha 10 (+0)
Skills: Listen +5, Move Silently +6
Feats: Run, Track
Environment: temperate plains (Mi’ihen Highroad)
Organization: 3 or party (1 with a group of 1-3 Fiends)
Challenge Rating: 3
Treasure: standard
Normal/Rare Steal: Potion/Sleeping Powder
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 4d6+16 (30MP)
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Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based
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Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based