Large Aberration (Fiend)
Hit Dice: 17d8+85 (161HP)
Initiative: +6
Speed: 30 (6 squares)
Armor Class: 22 (-1 size, +6 Dex, +7 natural); touch 15; flat-footed 16
Base Attack/Grapple: +12/+23
Attack: Slam +18 melee (1d8+7)
Full Attack: 2 Slams +18 melee (1d8+7)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Aberration traits, Energy Resistance, Mimic Shape
Saves: Fort +10, Ref +11, Will +13
Abilities: Str 24 (+7), Dex 23 (+6), Con 20 (+5), Int 12 (+1), Wis 16 (+3), Cha 17 (+3)
Skills: Bluff +8, Climb +12, Disguise +17, Hide +13, Intimidate +9, Listen +7, Move Silently +14, Spot +10, Survival +7
Feats: Dodge, Improved Bullrush, Mighty Blow, Mobility, Power Attack, Spring Attack
Environment: underground (Omega Ruins)
Organization: party (1 with another Fiend)
Challenge Rating: 15
Treasure: standard
Normal/Rare Steal: N/A/N/A
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 34d6+136 (255MP)
Energy Resistance (Su): the creature only takes 50% damage from cold, electricity, fire, & water (force) energy types
Mimic Shape (Ex): a Mimic can assume the general shape of any object that fills roughly 1,000 cubic feet (10Χ10Χ10), such as a massive boulder, a wagon, or a vault; the creature can substantially alter its size by expanding or contracting its internal mass (this does not alter its statistics), allowing it to appear as small as a Medium-sized object (examples: chest, bed, corpse) or as large as a Huge-sized object (examples: house, tree, pond); anyone who examines the Mimic closely (within 5) can detect the ruse with a successful Spot check opposed by the Mimics Disguise check + 10 (of course, by this time it is generally far too late); changing to a different shape is a free action, & so it does not provoke attacks of opportunity