Medium Ooze (Lightning, Fiend)
Hit Dice: 4d10+12 (34HP)
Initiative: -5
Speed: 10’ (2 squares)
Armor Class: 11 (-5 Dex, +6 natural); touch 5; flat-footed 11
Base Attack/Grapple: +3/+5
Attack: N/A
Full Attack: N/A
Space/Reach: 5’/5’
Special Attacks: Thunder
Special Qualities: Damage Reduction 8/magic, Lightning traits, Ooze traits, Skills
Saves: Fort +4, Ref -1, Will -4
Abilities: Str 14 (+2), Dex 1 (-5), Con 16 (+3), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
Skills: Climb +10
Feats: N/A
Environment: temperate plains (Mushroom Rock Road)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 4
Treasure: standard
Normal/Rare Steal: Electro Marble/Electro Marble (×2)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 8d6+32 (60MP)
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Thunder (Sp): this is a ranged touch attack that deals 4d4 points of electricity damage to 1 opponent within 30’ on a successful hit; Fortitude save (DC12) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 4MP to use
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Skills: the creature has a +8 racial bonus on Climb checks, & can always choose to take 10 on a Climb check, even if rushed or threatened