Medium Animal (Aquatic, Fiend)
Hit Dice: 2d8+2 (9HP)
Initiative: +3
Speed: 15’ (3 squares), Swim 40’ (8 squares)
Armor Class: 15 (+3 Dex, +2 natural); touch 13; flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Tentacle +2 melee (1d6+1, slashing) or Slam +2 melee (1d6+1, bludgeoning)
Full Attack: Tentacle +2 melee (1d6+1, slashing) or Slam +2 melee (1d6+1, bludgeoning)
Space/Reach: 5’/5’
Special Attacks: Nautilus Charge
Special Qualities: Animal traits, Aquatic traits
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 12 (+1), Dex 17 (+3), Con 11 (+0), Int 2 (-4), Wis 12 (+1), Cha 3 (-4)
Skills: Hide +8, Swim +4
Feats: Skill Focus (Hide)
Environment: warm aquatic (Al Bhed Territory)
Organization: solitary
Challenge Rating: 1
Treasure: standard
Normal/Rare Steal: Grenade/Grenade (×3)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 2d6+8 (15MP)
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Nautilus Charge (Ex): in addition to the normal benefits & hazards of a charge, this allows the creature to make a single Slam attack with a +2 attack bonus that deals 2d6+2 points of damage; this can only be done while swimming