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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

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    Huge Aberration (Fiend)
    Hit Dice: 32d8+320 (464HP)
    Initiative: +4
    Speed: 40’ (8 squares)
    Armor Class: 18 (-2 size, +10 natural); touch 8; flat-footed 18
    Base Attack/Grapple: +24/+47
    Attack: Slam +37 melee (2d6+15) or Core Energy +22 ranged (2d6, 19-20/×3, 130’ range)
    Full Attack: 2 Slams +37 melee (2d6+15) or Core Energy +22 ranged (2d6, 19-20/×3, 130’ range)
    Space/Reach: 15’/15’
    Special Attacks: Break, Confused, Holy, Shimmering Rain, Silence, Sleep
    Special Qualities: Aberration traits
    Saves: Fort +20, Ref +10, Will +22
    Abilities: Str 41 (+15), Dex 10 (+0), Con 31 (+10), Int 5 (-3), Wis 18 (+4), Cha 24 (+7)
    Skills: Balance +5, Concentration +15, Jump +20, Listen +9, Spellcraft +5, Spot +9, Survival +9
    Feats: Cleave, Dodge, Great Cleave, Improved Bullrush, Improved Initiative, Improved Natural Attack (Slam), Improved Overrun, Lightning Reflexes, Mighty Blow, Power Attack, Skill Focus (Spellcraft)
    Environment: underground (Omega Ruins)
    Organization: solitary
    Challenge Rating: 21
    Treasure: 2× standard
    Normal/Rare Steal: Door to Tomorrow (×10)/Door to Tomorrow (×20)
    Alignment: always Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 64d6+256 (480MP)

    Break (Sp): ranged touch attack that inflicts Petrified status on 1 opponent within 130’ on a successful hit; Fortitude save (DC30) to resist; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 18MP to use

    Confuse (Sp): inflicts Confused status on 1 opponent within 130’; Will save (DC33) to resist; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability costs 7MP to use

    Holy (Sp): this attack inflicts 20d6+80 points of non-specified damage to 1 opponent within 130’; Fortitude save (DC30) for half damage; the save DC is Wisdom-based; this is a full-round action that provokes attacks of opportunity; this ability costs 85MP to use

    Shimmering Rain (Sp): you can pelt your opponents with searing rain; this attack inflicts 32d6+32 points of acid damage to all opponents within 130’; your opponent can each make a Fortitude save (DC26) for half damage; the save DC is Intelligence -based; this is a standard action that provokes attacks of opportunity; this ability costs 42MP to use

    Silence (Sp): inflicts Mute status for 3 rounds on 1 opponent within 130’; Fortitude save (DC30) to resist; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 5MP to use

    Sleep (Sp): with a successful ranged touch attack, you can inflict Sleep status (see Status Conditions: Sleep, above) on 1 opponent within 130’; your opponent can make a Will save (DC33) to resist; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability costs 28MP to use
    Last edited by Zeta Kai; 2008-11-07 at 09:17 AM. Reason: increased ranges