Huge Aberration (Fiend)
Hit Dice: 32d8+320 (464HP)
Initiative: +4
Speed: 40’ (8 squares)
Armor Class: 18 (-2 size, +10 natural); touch 8; flat-footed 18
Base Attack/Grapple: +24/+47
Attack: Slam +37 melee (2d6+15) or Core Energy +22 ranged (2d6, 19-20/×3, 130’ range)
Full Attack: 2 Slams +37 melee (2d6+15) or Core Energy +22 ranged (2d6, 19-20/×3, 130’ range)
Space/Reach: 15’/15’
Special Attacks: Break, Confused, Holy, Shimmering Rain, Silence, Sleep
Special Qualities: Aberration traits
Saves: Fort +20, Ref +10, Will +22
Abilities: Str 41 (+15), Dex 10 (+0), Con 31 (+10), Int 5 (-3), Wis 18 (+4), Cha 24 (+7)
Skills: Balance +5, Concentration +15, Jump +20, Listen +9, Spellcraft +5, Spot +9, Survival +9
Feats: Cleave, Dodge, Great Cleave, Improved Bullrush, Improved Initiative, Improved Natural Attack (Slam), Improved Overrun, Lightning Reflexes, Mighty Blow, Power Attack, Skill Focus (Spellcraft)
Environment: underground (Omega Ruins)
Organization: solitary
Challenge Rating: 21
Treasure: 2× standard
Normal/Rare Steal: Door to Tomorrow (×10)/Door to Tomorrow (×20)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 64d6+256 (480MP)
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Break (Sp): ranged touch attack that inflicts Petrified status on 1 opponent within 130’ on a successful hit; Fortitude save (DC30) to resist; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 18MP to use
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Confuse (Sp): inflicts Confused status on 1 opponent within 130’; Will save (DC33) to resist; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability costs 7MP to use
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Holy (Sp): this attack inflicts 20d6+80 points of non-specified damage to 1 opponent within 130’; Fortitude save (DC30) for half damage; the save DC is Wisdom-based; this is a full-round action that provokes attacks of opportunity; this ability costs 85MP to use
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Shimmering Rain (Sp): you can pelt your opponents with searing rain; this attack inflicts 32d6+32 points of acid damage to all opponents within 130’; your opponent can each make a Fortitude save (DC26) for half damage; the save DC is Intelligence -based; this is a standard action that provokes attacks of opportunity; this ability costs 42MP to use
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Silence (Sp): inflicts Mute status for 3 rounds on 1 opponent within 130’; Fortitude save (DC30) to resist; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 5MP to use
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Sleep (Sp): with a successful ranged touch attack, you can inflict Sleep status (see Status Conditions: Sleep, above) on 1 opponent within 130’; your opponent can make a Will save (DC33) to resist; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability costs 28MP to use