Large Animal (Fiend)
Hit Dice: 4d8+4 (22HP)
Initiative: +2
Speed: 30’ (6 squares)
Armor Class: 13 (-1 size, +2 Dex, +2 natural); touch 11; flat-footed 11
Base Attack/Grapple: +3/+11
Attack: Bite +6 melee (1d8+4 + Slow)
Full Attack: Bite +6 melee (1d8+4 + Slow)
Space/Reach: 10’/5’
Special Attacks: Breath, Slow
Special Qualities: Animal traits
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 19 (+4), Dex 14 (+2), Con 13 (+1), Int 1 (-5), Wis 15 (+2), Cha 8 (-1)
Skills: Listen +6, Spot +5
Feats: Alertness, Track
Environment: temperate plains (Mushroom Rock Road)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 4
Treasure: standard
Normal/Rare Steal: Potion/Silver Hourglass
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 4d6+16 (30MP)
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Breath (Su): once every 1d4+1 rounds, the creature can emit a 35’ cone of deadly breath, dealing 1d8 points of acid damage; Reflex save (DC14) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
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Slow (Ex): inflicts Slowed status for 3 rounds on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based