Medium Vermin (Fiend)
Hit Dice: 7d8+7 (38HP)
Initiative: +5
Speed: 10’ (2 squares), Fly 50’ (10 squares, good maneuverability)
Armor Class: 17 (+5 Dex, +2 natural); touch 15; flat-footed 12
Base Attack/Grapple: +5/+5
Attack: Sting +5 melee (1d6 + Poison)
Full Attack: Sting +5 melee (1d6 + Poison)
Space/Reach: 5’/5’
Special Attacks: Poison
Special Qualities: Vermin traits
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 10 (+0), Dex 20 (+5), Con 13 (+1), Int -- (+0), Wis 12 (+1), Cha 9 (-1)
Skills: N/A
Feats: HoverB
Environment: cold forest (Macalania)
Organization: 3 or party (1 with a group of 1-3 Fiends)
Challenge Rating: 5
Treasure: standard
Normal/Rare Steal: Hi-Potion/Poison Fang
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 7d6+28 (52MP)
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Poison (Ex): inflicts Poison status on 1 opponent; Fortitude save (DC14) to resist; the save DC is Wisdom-based