Upon review (& some light playtesting at home), I've decided to increase the range of some attacks, but not as extreme as my initial proposal. Look for increased attack ranges for higher-level monsters in the coming days.

PC classes will likely keep their short ranges, as their attack frequency allows them to go nova more often than a sorcerer, with a higher damage output than a raging barbarian. This short range is meant to be insurance against utter pwnage.

And yes, Khanderas, Tonberries are mean. Although it has a short range & an easy save for half damage (to be fair, even half-damage will kill you without Evasion).