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Thread: Tarrasque killing challenge!

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    Default Re: Tarrasque killing challenge!

    Seven Ways to Kill the Tarrasque
    on thirteen experience levels or less
    Spoiler
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    The Tarrasque. It looks approximately like a mammoth, if a mammoth was 70 feet long and had better armor and more weaponry than a squadron of tanks.

    It's BIG, arguably the biggest creature in the Monster Manual. (Well,
    arguably some dragons can get bigger. But killing dragons is a whole
    nother essay.) It's a CR 20 creature all by itself, meaning a party of
    20th-level adventurers stands a somewhat better than 50-50 chance of
    killing it.

    But what fun would there be in that? A party of 20th-level adventurers is
    already the biggest team on the block! Until WotC publishes the
    20+-char-level expansion, they won't even benefit from the experience
    they'd get for killing it. (And it's not like the Tarrasque has pockets
    to carry treasure in, so they wouldn't get any richer for it either.)
    No, if you want to kill the Tarrasque for experience, you should try and
    do it at as low a level as possible.

    *** Level Requirements

    How low a level is low enough? There's a table in the DMG that says how
    much experience a party gets for defeating a monster of a given Challenge
    Rating. A 13th-level party that kills the Tarrasque, for example, earns
    46800 experience in the process. If you kill the Tarrasque from a level
    lower than 13, the DMG doesn't list a value. Instead, it has a footnote
    reading that "...If the party survived this encounter, either your players
    are munchkins or you are doing something wrong. Probably both. See the
    section on Assigning Ad-Hoc Experience Awards for how to handle this."
    Throughout this text, then, we will assume that your average party level
    is at least 13.

    But wait. There's a difference between "average party level" and "level
    of your characters." What if your 17th-level wizard decides to take his
    9th-level little brother with him for a Tarrasque hunt? The average party
    level is 13, but the party has access to ninth-level spells. How do we
    deal with this sort of thing?

    Well, one way to deal with it is to take advantage. Add enough
    first-level characters to your party to bring the average down to 13.
    The trouble is that your DM won't let you do this. Or, worse, he will let
    you do it but won't count the weenies into the party average. Besides,
    your first-level party members will soak up an equal share of the
    experience you get. If they bring the party level down far enough, it
    might still be worth it - but sharing the experience from your kill with a
    bunch of first-level weenies is just morally repugnant.

    I would suggest that party level be determined the same way monster
    Challenge Rating is determined. Four level-13 characters are a level-13
    party, right? The DMG says that, if you cut the number of monsters in
    half, you decrease the CR of the encounter by 2. So, four level-13
    characters should be the same as two level-15 characters or one level-17
    character.

    There's still some funkiness in this system: a level-17 wizard is rewarded
    twice for fighting alone. The first reward comes from dropping his party
    level from 17 to 13; the second reward comes when he doesn't have to split
    the experience from his kill four ways. It's still interesting to think
    about, though.

    Anyway, we will assume throughout most of this document that your
    party contains characters of at least Level 13. Actually, almost all
    of our methods involve the use of +5 weapons, and you need to be
    caster level 15 to make a weapon +5 with Greater Magic Weapon - but
    you can still use spell scrolls to do this, and there's only a 10%
    chance of failure. We'll come back to this subject at a later point.


    *** Knowing Thy Enemy

    Now, conceivably you could go and attack the Tarrasque without any idea of
    his abilities. If you were a high enough level, you might even win. But
    you'd have no way of knowing your chances ahead of time. More
    importantly, there's no point in discussing methods for killing the
    Tarrasque if you don't know what it can regenerate from. So, throughout
    this document, we'll assume that your character has near-perfect knowledge
    of the Tarrasque. Explaining how your character acquired this knowledge
    is left as an exercise for the reader - though we do note that the
    Tarrasque's spell resistance does not protect it from divination.

    Tarrasque has a nasty set of special abilities. Fortunately,
    most of his abilities are defensive in nature: he's really hard to kill
    but doesn't have much of an attack. His abilities are as follows:
    Size: 70ft by 50ft
    Damage Reduction 25/+5
    Spell Resistance 32
    HP: 840 (Hit Dice: 48)
    AC 35
    Attack damage: 4d8+17, 1d10+8, 1d10+8, 1d12+8, 1d12+8, 3d8+8.
    All attacks have at least +52 to-hit. You can forget about armor.
    Stats: STR 45, DEX 16, CON 35, INT 3, WIS 14, CHA 14
    Saves: Fort +38, Ref +29, Will +20
    Regeneration 40/round
    Indestructible: Tarrasque can regenerate from all forms of damage. In
    order to kill him, you must reduce him to -30HP and cast Wish or
    Miracle over his remains.
    Imposing Presence DC 20 (when Tarrasque attacks, enemies make Will saves
    or are Shaken)
    Anti-Magic Carapace: Tarrasque's natural armor reflects magic, sometimes
    onto the caster.
    Rush: Once per minute, the Tarrasque can move at "a speed of 150 feet."
    Is that the total it moves in a round, or its base speed?
    Spot: Tarrasque has +21 to Spot checks, with an additional +8 to spot
    invisible creatures. Invisibility will not protect you.
    Listen: Tarrasque also has +21 to Listen checks. Don't try to sneak up
    on him unless you're very, very good.
    Fire Immunity
    Poison Immunity
    Disease Immunity

    All of these except for Imposing Presence are extraordinary abilities.

    *** Wish and Miracle

    One of these abilities is particularly worthy of note: Tarrasque can't be
    permanently killed unless you cast Wish or Miracle over his remains.
    Since you're not a level-17 caster, you're not going to be able to
    naturally cast either of these spells.

    You can buy a spell scroll of one of these spells for 28825gp. (As an
    exercise in munchkinning, you might try to convince your DM that using
    Miracle to finish the Tarrasque doesn't count as a "major request", so it
    shouldn't require an XP cost. This will save you 25000gp if it works.)
    But any such spell scroll will have caster level 17. If you, as a
    13th-level caster, try to use that scroll, you have a 20% chance of the
    scroll being wasted. (If you're very unlucky, the spell might suffer a
    mishap instead of just fizzling. This causes random effects in proportion
    with the spell's power. You should try to avoid this.) As your caster
    level drops, the chance of failure increases.

    But you might not need a spell scroll at all. There's a magic item called
    a Ring of Three Wishes that costs 97950gp. After three uses it becomes
    nonmagical, so it seems reasonable to assume that you could buy a Ring
    with only one wish left for one-third of that, or 32650gp. Anyone can use
    a Ring, so you wouldn't need a caster level at all for this.

    We will occasionally revisit this topic as we discuss different techniques
    for killing the Tarrasque. But, for most of the techniques described
    below, you should expect to pay at least 30000gp to finish the Tarrasque
    off.

    *** Evaluation

    Some of the suggestions we'll make in this Guide are things that,
    according to the Rules and to common sense, would actually work. Some of
    them are not. Everything we suggest is rated at the end according to the
    following criteria:

    Cost (in gp) - a 13th-level character has about 110000gp in wealth, so
    we'll take this as an upper limit on what one character can spend.

    Level required - 13 is optimal. Note that a lot of things get easier for
    a level-15 character, as he can cast Greater Magic Weapon
    naturally rather than buy spell scrolls of it.

    Time required - If the Tarrasque is heading for the capital city, you
    need a method that works _now_, not in three weeks.

    Experience gained - the most important aspect of any plan, right?

    Sensibility - does it actually make sense that you could do this, or is it
    a loophole in the rules?

    Legality - do the rules explicitly state that you can do this, or is it
    just something that it seems like you could do?
    Last edited by Stupendous_Man; 2008-10-21 at 05:26 PM.