Large Monstrous Humanoid (Fiend)
Hit Dice: 14d8+42 (105HP)
Initiative: +1
Speed: 40’ (8 squares)
Armor Class: 12 (-1 size, +1 Dex, +2 natural); touch 10; flat-footed 11
Base Attack/Grapple: +14/+25
Attack: Slam +20 melee (1d8+7)
Full Attack: 2 Slams +20 melee (1d8+7)
Space/Reach: 10’/10’
Special Attacks: Counterattack
Special Qualities: Monstrous Humanoid traits, Powerful Build
Saves: Fort +9, Ref +10, Will +11
Abilities: Str 24 (+7), Dex 12 (+1), Con 17 (+3), Int 7 (-2), Wis 14 (+2), Cha 10 (+0)
Skills: Climb +11, Jump +12, Intimidate +4, Survival +6
Feats: Cleave, Great Fortitude, Improved Bullrush, Power Attack, Run
Environment: cold plains (Macalania)
Organization: hunting party (1 with 2
Guado Guardian #1)
Challenge Rating: 12
Treasure: 2× standard
Normal/Rare Steal: Hi-Potion/X-Potion
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 14d6+52 (105MP)
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Counterattack (Ex): upon being hit by a successful physical attack, the creature gains 1 extra attack of opportunity against an opponent that successfully hit them, even if the attack wouldn’t normally allow an attack of opportunity
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Powerful Build (Ex): whenever the creature is subject to any size modifier, it is treated as 1 size larger if doing so is advantageous to it; it is also considered to be 1 size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it; the creature can use weapons designed for a creature 1 size larger without penalty; however, its space & reach remain those of a creature of its actual size; the benefits of this racial trait stack with the effects of powers, abilities, & spells that change the subject’s size category