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    Barbarian in the Playground
     
    Griffon

    Join Date
    Oct 2008
    Location
    South Africa
    Gender
    Male

    Default Re: New Acid Classes! (Red Hot Chilli Pepper)

    NIDALAP
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special

    1st|||||flora of good, inspect evil, kite evil

    2nd|||||divine gross, pay the bands

    3rd|||||flora of porridge, divine hedge

    4th|||||turn to undead

    5th|||||special gout

    6th|||||remove ease

    7th|||||smite weevil

    8th|||||

    9th|||||

    10th|||||

    11th|||||

    12th|||||

    13th|||||

    14th|||||

    15th|||||

    16th|||||

    17th|||||

    18th|||||

    19th|||||

    20th|||||pointless martyring[/table]

    flora of good(ord):?

    inspect evil(Sm): When shining a light into the eyes of a creature known to be evil, you gain a +2 bonus on sense motive checks.]

    kite evi(sub):?

    divine gross(sub): From 2nd level, the gods make you disgusting and unhygenic. You take a penalty equal to your nidalap level on all charisma based skills other than intimidate (for which this is a bonus).

    pay the bands(sub): From 2nd level, you cannot let your entertainment go unpaid for. Whenever a succesful perform check is made in front of you. You must pay the individual a number of gp equal to 10X the check result.

    flora of porridge(sub):?

    divine hedge(ord):?

    turn to undead(Sub): A nidalap of at least 4th level may transform into a skeleton or zombie and back a number of times per day equal to 3 + his/her Charisma modifier

    spells: From 4th level, a nidalap may cast divine spells using his/her holier than thou attitude as a cirelc.

    special gout(sm):?

    Remove Ease (Sm): With a touch you can imbue the true, terrifying nature of the world they live in to those who are shrouded in ignorance and denial. The target may attempt a Will Save with a DC of 10+1/2 Rethgif Level+Charisma Modifier to negate this. When outside of a battle the target always counts as shaken. When ever they actually enter combat they must make a Will save with DC equal to the original save or flee. They take -4 against all other fear effects. On the plus side their constant paranoia grants them one of the following feats they qualify for as long as the effect lasts: Dodge, Lightning Reflexes, Negotiator, or Iron Will.

    smite weevil(sub): Once per day, a nidalap may attempt to smite vermin with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per nidalap level.

    pointless martyring(ord): At 20th level you decide to die a hero and must seek out the must powerful enemy you have and challenge her/him. In any event, in all future battles you may not attack nor defend yourself in any way and any posistive dexterity modifier is treated as negative. You may not use any protective equipment or accept buffing spells. This continues until you are killed.
    Last edited by Sereg; 2008-10-23 at 09:42 PM.