Huge Undead (Unsent) Hume Summoner 25
Hit Dice: 30d12 (195HP)
Initiative: +1
Speed: 20’ (4 squares)
Armor Class: 21 (-2 size, +3 Dex, +10 ring); touch 11; flat-footed 18
Base Attack/Grapple: +15/+32
Attack: Tentacle +22 melee (6d6+9 + Dispel)
Full Attack: Hell Biter (4 Tentacles) +22 melee (6d6+9 + Zombie)
Space/Reach: 15’/15’
Special Attacks: Absorb, Dispel, Mega Death, Mind Blast, Osmose, Zombie
Special Qualities: Cura, Curaga, Regen, Undead traits, Unsent traits
Saves: Fort +12, Ref +13, Will +21
Abilities: Str 28 (+9), Dex 13 (+1), Con -- (+0), Int 19 (+4), Wis 18 (+4), Cha 16 (+3)
Skills: Appraise +15, Bluff +15, Concentration +11, Decipher Script +15, Diplomacy +14, Disguise +14, Gather Information +15, Heal +15, Hide +11, Intimidate +15, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +14, Knowledge (religion) +15, Knowledge (planes) +14, Listen +16, Move Silently +11, Perform +13, Search +15, Sense Motive +15, Spellcraft +20, Spot +16, Survival +14, Tumble +11, Use Magic Device +17
Feats: Absorb, Alertness, Combat Casting, Great Fortitude, Lightning Reflexes, Magical Aptitude, Mega Death, Persuasive, Power Attack, Silent Spell, Skill Focus (Spellcraft), Still Spell
Environment: any (Zanarkand Ruins)
Organization: solitary
Challenge Rating: 18
Treasure: 2× standard
Normal/Rare Steal: Mega Potion/Farplane Wind
Alignment: Lawful Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 125d6+500 (937MP)
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Absorb (Sp): with a success sful ranged touch attack, the creature reduces the current HP of 1 opponent within 100’ by 50%, transferring ½ of those hit points from the opponent’s HP pool to their own (the remaining 25% is lost); the opponent can make a Fortitude save (DC28) for half damage; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability costs 108MP to use
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Dispel (Sp): removes positive conditions from 1 opponent within 100’ (no saving throw); positive conditions include haste effects, hastega effects, shell effects, & protect effects
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Mega Death (Sp): ranged touch attack that kills all opponents within 100’ (0HP or less, see Status Effects: KO, below); opponents can each make a Fortitude save (DC29) to resist; the save DC is Intelligence -based; this attack has no effect on the undead, such as creatures with Zombie status; this is a full-round action that provokes attacks of opportunity; this ability costs 160MP to use
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Mind Blast (Su): this attack inflicts 2d6+9 points of non-specified damage to all opponents within 100’ (no saving throw); in addition, inflicts Confused status on all damaged opponents (except opponents with the [Aeon] subtype, which have a 50% chance to acquire Cursed instead; Will save (DC28) to resist; the save DC is Charisma-based); this is a standard action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds
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Osmose (Sp): this is a touch attack that transfers 2d4MP per HD (theirs) from 1 opponent’s MP pool to the creature’s own; the opponent can make a Will save (DC28) for half damage; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability does not consume any MP to use
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Zombie (Su): inflicts Zombie status on 1 opponent; Fortitude save (DC29) to resist; the save DC is Wisdom-based
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Cura (Sp): cures 3d8+10 points of damage to itself; since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Will save (DC29) to take half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 10MP to use
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Curaga (Sp): cures 6d8+20 points of damage to itself; since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Will save (DC29) to take half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 20MP to use
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Regen (Sp): this ability grants Fast Healing 5 to itself; multiple regen effects do not stack, but overlap; this effect lasts for 1 minute (10 rounds); this effect is negated if the regenerating creature is successfully hit with a curse effect, a dispel effect, or dies (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 40MP to use