Huge Animal (Fiend)
Hit Dice: 12d8+24 (78HP)
Initiative: +5
Speed: 20’ (4 squares), Fly 60’ (12 squares, poor maneuverability)
Armor Class: 17 (-2 size, +5 Dex, +4 natural); touch 13; flat-footed 12
Base Attack/Grapple: +9/+20
Attack: Talon +10 melee (2d6+3 + Blind, airborne only) or Bite +10 melee (1d8+3, ground only)
Full Attack: 2 Talons +10 melee (2d6+3 + Blind, airborne only) & Bite +5 melee (1d8+3, ground only)
Space/Reach: 15’/15’
Special Attacks: Blind, Sonic Boom
Special Qualities: Animal traits, Grounder
Saves: Fort +10, Ref +15, Will +7
Abilities: Str 17 (+3), Dex 20 (+5), Con 15 (+2), Int 2 (-4), Wis 16 (+3), Cha 12 (+1)
Skills: Move Silently +15, Spot +11
Feats: Dodge, Flyby Attack, HoverB, Lightning Reflexes, Skill Focus (Move Silently), Wingover
Environment: warm desert (Sanubia Desert)
Organization: solitary or party (1 with another Fiend)
Challenge Rating: 10
Treasure: standard
Normal/Rare Steal: Smoke Bomb (×3)/Smoke Bomb (×4)
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 12d6+48 (90MP)
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Blind (Ex): inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC19) to resist; the save DC is Wisdom-based
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Sonic Boom (Su): this attack inflicts 1d4+2 points of sonic damage to all opponents within 50’; Fortitude save (DC19) for half damage; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity; this ability can be used once every 1d4+2 rounds
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Grounder: whenever the creature has 50% or less of its maximum HP, it cannot fly, & remains on the ground until it has more than 50% of its maximum HP; landing or taking off is a swift action that does not provoke attacks of opportunity; the creature takes no damage from landing in this manner