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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Zeta Kai's Avatar

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Bonus Material
    Dark Fayth (“Dark Aeon” Epic Monster PrC)!
    Spoiler
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    Requirements
    • Race: Aeon only.
    • BAB: +20.
    • Special: You must have intentionally caused the death of the Summoner who has summoned you.

    Fastest Route: Aeon 20

    Class Information
    Hit Die: d8.

    Class Skills: The Dark Fayth’s class skills (& the key ability for each skill) are Balance (Dex), Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), & Use Rope (Dex).

    Skill Points at Each Level: 4 + Intelligence modifier.

    MP per Level: 2d6+8.

    Table 1-20: The Dark Fayth (Epic Monster PrC)
    {table=head]Level|Epic Attack Bonus|Epic Fort|Epic Reflex|Epic Will|Special|Average MP
    1st|+0|+1|+1|+1|Darkness Unleashed|37.5
    2nd|+1|+1|+1|+1|--|75
    3rd|+1|+2|+2|+2|Spell Resistance, Damage Reduction|112.5
    4th|+2|+2|+2|+2|--|150
    5th|+2|+3|+3|+3|Dark Defenses|187.5
    6th|+3|+3|+3|+3|--|225
    7th|+3|+4|+4|+4|Energy Immunity|262.5
    8th|+4|+4|+4|+4|--|300
    9th|+4|+5|+5|+5|Status Immunity|337.5
    10th|+5|+5|+5|+5|--|375
    11th|+5|+6|+6|+6|Energy Absorption|412.5
    12th|+6/+1|+6|+6|+6|--|450
    13th|+6/+1|+7|+7|+7|Mega-Graviton|487.5[/table]

    Class Features
    All of the following are class features of the Dark Fayth. See level progression on Table 1-20: The Dark Fayth (Epic Monster PrC) for more information.

    Weapon & Armor Proficiency: You gain no proficiency with any weapon or armor.

    Darkness Unleashed: at 1st level, you are free to act as you will, no longer being bound by the goal of destroying Sin; you cannot be called by a summoner to battle, & you are no longer compelled to act as a summoner wishes; your transdimensional pocket shrinks to nonexistence, forcing you onto the Material Plane, so you can no longer retreat back to it; since qualifying for this prestige class involves killing your Summoner, you alignment probably changes from True Neutral (most likely to an Evil alignment, unless your Summoner was Evil)

    Spell Resistance (Su): at 3rd level, you gain Spell Resistance equal to your Hit Die × 2

    Damage Reduction (Su): at 3rd level, you gain Damage Reduction/epic equal to your Hit Die

    Dark Defenses (Su): at 5th level, you become immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Energy Immunity (Su): at 7th level, you are immune to all damage from cold, fire, lightning, & water (force) energy types

    Status Immunity (Su): at 9th level, you are immune to all status effects (other than Hasted, KO, or Regen)

    Energy Absorption (Su): at 11th level, whenever you are dealt cold, fire, lightning, or water (force) damage, you actually gain HP equal to the damage that you normally would have taken; you cannot gain HP in excess of your maximum HP; this ability replaces Energy Immunity

    Mega-Graviton (Su): at 13th level, you can unleash a 200’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 50% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 256MP to use; this blast inflicts the following status effects:
    • Blind (10 minutes)
    • Doomed
    • Mute (10 minutes)
    • Sleep (10 minutes)
    • Slowed
    Last edited by Zeta Kai; 2009-02-14 at 12:00 AM. Reason: adjusting MP