Gargantuan Aberration (Arena, Fiend)
Hit Dice: 44d8+352 (550HP)
Initiative: +3
Speed: 15’ (3 squares), Fly 60’ (12 squares, perfect maneuverability)
Armor Class: 33 (-4 size, +3 Dex, +24 natural); touch 9; flat-footed 30
Base Attack/Grapple: +33/+56
Attack: N/A
Full Attack: N/A
Space/Reach: 20’/20’
Special Attacks: Black Stare, Shockwave
Special Qualities: Aberration traits, Damage Reduction 22/--, Energy Immunity, Spell Resistance 44
Saves: Fort +22, Ref +17, Will +26
Abilities: Str 33 (+11), Dex 16 (+3), Con 26 (+8), Int -- (+0), Wis 14 (+2), Cha 10 (+0)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 34
Treasure: standard
Normal/Rare Steal: Lunar Curtain/Blessed Gem
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 88d6+352 (660MP)
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Black Stare (Su): +32 special ranged attack (2d8+3); 220’ range; Reflex save (DC35) for half damage & to avoid the Cursed effect; the save DC is Dexterity-based; inflicts Cursed status; this is a standard action that does not provoke attacks of opportunity
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Shockwave (Su): the creature emits a 220’ shockwave of energy; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the shockwave are affected by the following status effects:
- inflicts Blind status on 1 opponent for 10 rounds; Fortitude save (DC34) to resist; the save DC is Wisdom-based
- inflicts Confused status on 1 opponent; Will save (DC34) to resist; the save DC is Wisdom-based
- inflicts Mute status on 1 opponent for 10 rounds; Fortitude save (DC34) to resist; the save DC is Wisdom-based
- inflicts Sleep status on 1 opponent for 10 rounds; Will save (DC34) to resist; the save DC is Wisdom-based
- inflicts Slowed status on 1 opponent; Will save (DC34) to resist; the save DC is Wisdom-based
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Energy Immunity (Su): the creature is immune to all damage from cold, fire, lightning, & water (force) energy types