Huge Magical Beast (Arena, Fiend)
Hit Dice: 48d8+288 (504HP)
Initiative: +3
Speed: 40’ (8 squares)
Armor Class: 41 (-2 size, +3 Dex, +30 natural); touch 11; flat-footed 38
Base Attack/Grapple: +48/+68
Attack: Bite +58 melee (2d6+12)
Full Attack: Bite +58 melee (2d6+12)
Space/Reach: 15’/15’
Special Attacks: Drain Touch, Poison Touch
Special Qualities: Damage Reduction 24/--, Fire Absorption, Magical Beast traits, Spell Resistance 48
Saves: Fort +32, Ref +29, Will +18
Abilities: Str 34 (+12), Dex 16 (+3), Con 23 (+6), Int -- (+0), Wis 14 (+2), Cha 9 (-1)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 35
Treasure: standard
Normal/Rare Steal: Chocobo Wing/Rename Card
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 48d6+192 (360MP)
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Drain Touch (Su): +58 melee attack against 1 opponent within reach, dealing 10d6+60 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC46) or have an additional 10d6+60HP drained from their HP pool into the creature’s own; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
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Poison Touch (Su): +58 melee attack against 1 opponent within reach, dealing 10d6+60 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC46) or be inflicted with Poison status; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
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Fire Absorption (Su): whenever the creature is dealt fire damage, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP
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Water Immunity (Su): the creature is immune to all damage from the water (force) energy type