Huge Magical Beast (Arena, Fiend)
Hit Dice: 32d8+192 (336HP)
Initiative: +2
Speed: 20’ (3 squares), Fly 80’ (16 squares, good maneuverability)
Armor Class: 22 (-2 size, +2 Dex, +12 natural); touch 10; flat-footed 20
Base Attack/Grapple: +32/+49
Attack: Beak +39 melee (12d6+9 + Delay Buster)
Full Attack: Beak +39 melee (12d6+9 + Delay Buster)
Space/Reach: 15’/15’
Special Attacks: Beak of Woe, Delay Buster
Special Qualities: Break Weakness, Damage Reduction 16/--, Magical Beast traits, Spell Resistance 32, Status Immunity
Saves: Fort +24, Ref +20, Will +11
Abilities: Str 29 (+9), Dex 14 (+2), Con 23 (+6), Int -- (+0), Wis 12 (+1), Cha 10 (+0)
Skills: N/A
Feats: Hover (Bonus)
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 31
Treasure: standard
Normal/Rare Steal: Smoke Bomb (×4)/Candle of Life
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 32d6+128 (240MP)
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Beak of Woe (Su): +39 melee attack against 1 opponent within reach, dealing 12d6+9 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC34) or be inflicted with Cursed status; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity
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Delay Buster (Su): any creature struck by a Beak attack must make a Will save (DC34) or suffer a -20 Initiative penalty for the next round; the save DC is Strength-based
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Break Weakness (Ex): this creature takes a -12 penalty on all saving throws to resist a Power Break, Magic Break, Armor Break, or Mental Break effect
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Status Immunity (Su): the creature is immune to all status effects (other than Break effects, Dead, & KO)