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Thread: Final Fantasy X d20 (PDF Now Available!)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Stratoavis
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    Colossal Magical Beast (Arena, Fiend)
    Hit Dice: 48d8+288 (504HP)
    Initiative: +3
    Speed: 30’ (6 squares), Fly 120’ (24 squares, poor maneuverability)
    Armor Class: 45 (-8 size, +3 Dex, +40 natural); touch 5; flat-footed 42
    Base Attack/Grapple: +48/+75
    Attack: Talon +51 melee (4d6+11 + Blind, airborne only) or Bite +51 melee (3d8+11, ground only)
    Full Attack: 2 Talons +51 melee (4d6+11 + Blind, airborne only) & Bite +46 melee (3d8+11, ground only)
    Space/Reach: 30’/30’
    Special Attacks: Paean of the Heavens
    Special Qualities: Damage Reduction 24/--, Grounder, Magical Beast traits, Spell Resistance 48, Status Immunity, Status Resistance
    Saves: Fort +32, Ref +29, Will +19
    Abilities: Str 33 (+11), Dex 16 (+3), Con 23 (+6), Int -- (+0), Wis 16 (+3), Cha 12 (+1)
    Skills: N/A
    Feats: Hover (Bonus)
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 35
    Treasure: standard
    Normal/Rare Steal: Smoke Bomb (×3)/Stamina Spring (×2)
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 48d6+192 (360MP)

    Paean of the Heavens (Su): this ability reduces the current HP of all opponents within 240’ by 90%; Fortitude save (DC37) for half damage (45% reduction); the save DC is Wisdom-based; this is a full-round action that does not provoke attacks of opportunity; this ability costs 180MP to use; in addition to the HP damage, this ability inflicts the following status effects upon any creature struck by this attack:
    • Blind for 3 minutes (30 rounds); Will save (DC35) to resist; the save DC is Charisma-based
    • -20 Initiative penalty for the next round; Reflex save (DC37) to resist; the save DC is Dexterity-based

    Grounder: whenever the creature has 50% or less of its maximum HP, it cannot fly, & remains on the ground until it has more than 50% of its maximum HP; landing or taking off is a swift action that does not provoke attacks of opportunity; the creature takes no damage from landing in this manner

    Status Immunity (Su): the creature is immune to the following status effects: Blind, Mute, Petrified, Sleep, & Zombie; in addition, the creature cannot be Provoked or Threatened

    Status Resistance (Su): the creature has only a 50% chance of being affected by the following status effects (even on a failed save): Slowed, Power Break, Magic Break, Armor Break, & Mental Break
    Last edited by Zeta Kai; 2008-12-31 at 08:03 PM. Reason: added image