Large Aberration (Arena, Fiend)
Hit Dice: 36d8+288 (450HP)
Initiative: -2
Speed: 30’ (6 squares)
Armor Class: 57 (-1 size, -2 Dex, +60 natural); touch 7; flat-footed 57
Base Attack/Grapple: +27/+44
Attack: Slam +39 melee (20d8+13 + Berserk & Delay Buster)
Full Attack: 2 Slams +39 melee (20d8+13 + Berserk & Delay Buster)
Space/Reach: 10’/10’
Special Attacks: Berserk, Delay Buster, Rush Attack
Special Qualities: Aberration traits, Damage Reduction 18/--, Spell Resistance 36
Saves: Fort +20, Ref +10, Will +22
Abilities: Str 36 (+13), Dex 6 (-2), Con 27 (+8), Int -- (+0), Wis 14 (+2), Cha 10 (+0)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 35
Treasure: standard
Normal/Rare Steal: Light Curtain/Lunar Curtain
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 72d6+288 (540MP)
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Berserk (Su): inflicts Berserk status on 1 opponent within 205’; Will save (DC30) to resist; the save DC is Wisdom-based
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Delay Buster (Su): this attack confers a -20 Initiative penalty for the next round upon an opponent struck by a successful melee attack; affected creatures must make a Will save (DC30) to resist; the save DC is Wisdom-based
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Rush Attack (Su): +39 melee attack against 1 opponent within reach, dealing 40d8+26 points of bludgeoning damage; in addition, an opponent struck by this attack must make a Fortitude save (DC41) or be inflicted with Berserk status & a -20 Initiative penalty for the next round; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunity