Colossal Magical Beast (Arena, Fiend)
Hit Dice: 120d10+1,320 (1,980HP)
Initiative: +2
Speed: 60’ (12 squares)
Armor Class: 52 (-8 size, +2 Dex, +48 natural); touch 4; flat-footed 50
Base Attack/Grapple: +120/+153
Attack: Swipe +129 melee (40d6+17) or Convergence +114 ranged (60d6 force, 19-20/×2, 60’ range)
Full Attack: 2 Swipes +129 melee (40d6+17) or Convergence +114 ranged (60d6 force, 19-20/×2, 60’ range)
Space/Reach: 30’/20’
Special Attacks: Condemn, Rainbow
Special Qualities: Damage Reduction 60/--, Haste, Magical Beast traits, Protect, Regen, Shell, Spell Resistance 120
Saves: Fort +73, Ref +64, Will +43
Abilities: Str 45 (+17), Dex 15 (+2), Con 33 (+11), Int -- (+0), Wis 17 (+3), Cha 14 (+2)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 44
Treasure: 2× standard
Normal/Rare Steal: Gambler’s Spirit/Teleport Sphere
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 240d6+960 (1,800MP)
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Condemn (Su): this attack inflicts 20d6 points of force damage to all opponents within line of sight; in addition, any creature struck by this attack suffers a dispel effect (opponent loses all positive conditions such as ability boosts from spells or spell-like effects, auto-life effects, haste effects, hastega effects, nul effects (including mighty guard), shell effects, protect effects, reflect effects, regen effects, & any Initiative penalties); if a creature makes a Fortitude save (DC73), then they only take half damage & negate the dispel effect; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity
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Rainbow (Su): unleashes a line of sight blast that instantly strikes all creatures within it; this is a full-round action that does not provoke attacks of opportunity; this ability costs 96MP to use; this ability can be used once every 1d4 rounds; this blast inflicts the following status effects (no saving throw):
- Blind (3 rounds)
- Confused
- Cursed
- Mute (3 rounds)
- Slowed (3 rounds)
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Haste (Sp): the creature grants itself a +10 bonus to its initiative for the rest of the encounter; in addition, it can perform an extra attack action, move action, or swift action each round for the rest of the encounter; these effects are negated if it is successfully hit with a slow effect, a curse effect, a dispel effect, or die (even if they are revived during the same encounter); multiple haste effects do not stack; this is a standard action that does not provoke attacks of opportunity (although subsequent hasted actions provoke attacks of opportunity as normal); this ability costs 8MP to use
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Protect (Sp): this ability grants itself Damage Reduction 8 for the rest of the encounter; multiple protect effects do not stack, but overlap; this effect is negated if they are successfully hit with a curse effect, a dispel effect, or die (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use
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Regen (Sp): this ability grants Fast Healing 15 to itself; multiple regen effects do not stack, but overlap; this effect lasts for 1 minute (10 rounds); this effect is negated if it is successfully hit with a curse effect, a dispel effect, or dies (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 40MP to use
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Shell (Sp): this ability multiplies its SR by 2 for the rest of the encounter; multiple Shell effects do not stack, but overlap; this effect is negated if they are successfully hit with a curse effect, a dispel effect, or die (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 10MP to use