Colossal Aberration (Arena, Fiend)
Hit Dice: 56d8+672 (924HP)
Initiative: -1
Speed: 40 (8 squares)
Armor Class: 57 (-8 size, -1 Dex, +56 natural); touch 1; flat-footed 57
Base Attack/Grapple: +42/+74
Attack: Slam +50 melee (4d6+16)
Full Attack: 2 Slams +50 melee (4d6+16)
Space/Reach: 30/30
Special Attacks: Body Splash, Mortar
Special Qualities: Aberration traits, Body Shield, Damage Reduction 28/--, Spell Resistance 56
Saves: Fort +30, Ref +17, Will +29
Abilities: Str 43 (+16), Dex 9 (-1), Con 34 (+12), Int -- (+0), Wis 12 (+1), Cha 7 (-2)
Skills: N/A
Feats: N/A
Environment: any (Monster Arena)
Organization: solitary
Challenge Rating: 37
Treasure: standard
Normal/Rare Steal: Healing Spring (Χ2)/Stamina Tablet
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 112d6+840 (900MP)
Body Splash (Ex): once every other round, the creature can crush its enemies with a trample-like attack, dealing 32d6+16 damage to all creatures caught underneath it; Reflex save (DC54) for half damage; the save DC is Strength-based; after this action, the creature is considered prone, & must take a move action to stand up; this is a standard action that does not provoke attacks of opportunity (although the move action to stand from being prone does provoke attacks of opportunity)
Mortar (Ex): once every 1d4 rounds, the creature can launch an explosive blast; this attack that deals 64d6+16 points of piercing damage & 16d8 points of fire damage to all creatures within 290 (including the creature); all creatures can make a Fortitude save (DC37) for half damage; the save DC is Dexterity-based; this ability is a standard action that does not provoke attacks of opportunity
Body Shield (Ex): as a swift action, the creature can shield itself with its armor-plated arms; this grants it cover relative to a chosen opponent (+40AC), as well as DR24; this ability can be dropped at will, & does not provoke attacks of opportunity; however, the creature cannot attack while this ability is active