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Thread: New Take on bell curve rolling

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    Titan in the Playground
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    Default Re: New Take on bell curve rolling

    Reminds me of a dice system I was considering using in a game I am contemplating actually writing up.

    Basically, ranks in a skill determine how many dice you get to roll to overcome difficulty. Kind of like the WW system, in that it uses a number of d10's, only instead of each die trying to overcome a number, the total has to overcome a number. So if the DC was a 40, then you'd need at least 5-6 ranks to be able to have a chance in heck of hitting it, but at 8-9 ranks, it wouldn't be too difficult.

    Also reminds me of the 'other' way of doing percentiles: 11d10-10.
    Last edited by ShneekeyTheLost; 2009-01-12 at 07:22 PM.
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