Quote Originally Posted by magic9mushroom View Post
Look at it this way. You get, in 8 levels, the hit dice of a 4th level fighter, the BAB of a 4th level wizard, and abilities that are certainly not equal in power to those of an 8th level character.

How is an 8th level Wight the equal in any way of, say, an 8th level Dread Necromancer? Far less BAB and saves (a COMMONER has higher BAB than you!), 1 less feat, no spells, less HD. And what do you get for it? Some natural armour and ability bonuses. Weaker than a DN in quite a few ways even without spells. Create spawn? A DN can make and command Wights at that level. Energy Drain? Enervation. Slam attack? Um... how about no? And DN isn't considered one of the stronger classes.

Now, take a Mohrg. A 20th level Mohrg, and remember, you can't multiclass or PrC, is far, far weaker than a 20th level Monk. And you can be destroyed in one hit with no save about 50% of the time by a 10th level cleric with a Phylactery of Undead Turning. You suck.

Basically, the cause of all this failness is that some retard decided that monsters should have an LA equal to their CR in addition to their racial Hit Dice. Which is retarded. A creature with CR X is about the equal of a character with ECL X+2. Not a creature with ECL 2X. Which is what monster classes give you.

Just DLed Savage Species, and it seems most monster classes are as bad as the undead ones. Ah well, at least they're consistent.
Dude, even a 14th level Mohrg (they have 14 HD im monster manual) is weaker than a Monk.

Wights, however, don't suck. HD are of a Barbariabn not a Fighter (that would be d10). Undead get 1d12. BAB is of a commoner.
Dread necros run out of spells. Aren't immune to sneak/Criticals by level 8. DN can't make Wights except though Create Undead spell (6th level spell).
That isn't gained till 12th level.