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Thread: Kicking it oldskool with the ToEE.

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    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Kicking it oldskool with the ToEE.

    THAC0 didn't exist - you had to look up what to roll on a table.

    The counter-intuitive AC bit was still there though.

    Rounds are one minute long, broken into segments. You act once per round, and everyone on a particular side acts in the same segment. Spells have a casting time measured in segments, which is pretty much all that happens in the last four.

    You can read OSRIC for a rough guide to how everything worked. I'm guessing the combat tables were a little different, however.

    IIRC, most experience tables worked out as being a case of "you need X amount of XP to hit second level", and from then on the experience total needed to gain a level doubled.

    The core classes were: Assasin, Bard (really weird appendix thing that gets druid spells, fighter bonus attacks and a pile of other weirdness), Cleric, Druid, Fighter, Ranger, Paladin, Theif, Monk, Magic User, Illusionist. I think that covers all of them.

    I skipped over 2e, so I wouldn't be able to give you a perfect comparison, although I think 2e made Bard into a real class and removed Monk.

    OSRIC link: http://www.knights-n-knaves.com/osric/
    Last edited by lesser_minion; 2009-04-02 at 02:30 PM.