Quote Originally Posted by Gnorman View Post
B
Here's my revised list:

Acrobatics (Balance & Tumble)
Appraise
Athletics (Jump, Climb, & Swim)
Craft
Diplomacy
Disable Device
Escape Artist
Handle Animal (encompasses Ride as well, though)
Heal
Infiltration (Forgery and Disguise)
Intimidate
Knowledge (Though some less-used skills should be combined - nobility and royalty can be rolled in with history, while geography could feasibly be rolled into nature. Arcana and the planes too, MAYBE, but less likely)
Open Lock
Perception (Spot and Listen)
Profession
Search
Sense Motive
Sleight of Hand
Spellcraft
Stealth (Move Silently and Hide)
Streetwise (Gather Information and Bluff)
Survival (also encompasses Use Rope [it's a Boy Scout thing])
Use Magic Device
I like it, a lot. I'd add a couple more combinations: Open Lock and Disable Device, into a single "sabotage" skill; and rolling Knowledge (architecture and engineering) with Knowledge (Dungeoneering) into a single skill (which gives synergy to Sabotage).