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Thread: [4e] The value of free movement

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    Default Re: [4e] The value of free movement

    To summarize, I guess:

    (1) Forced Movement is important if there is terrain
    Everything from Slow patches to knocking people out of Cover can turn a fight around.

    (2) Forced Movement is great with Readied/Delayed Actions
    The Fighter with a Readied knock-down power to use on the Brute when he moves adjacent - priceless.

    But there is also a third I haven't seen yet:

    (3) Forced Movement is important for defensive tactics
    The easy way to see this is the "movement-breaks-grabs" effect, but it can also be used to get the Lurker or Brute away from the squishies, to quickly break up a flank, or to let a badly wounded ally make a Double Move (rather than Double Shift) away from a dangerous foe.

    It can also be useful on the offense. A Diabolic Grasp that drags the enemy Controller into your front line? Priceless
    Last edited by Oracle_Hunter; 2009-04-07 at 12:35 PM.
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