Quote Originally Posted by Jolly Steve View Post
This seems to be using the same convention that a lot of computer games nowdays seem to, of having a mixed time and distance scale.

I'm pretty sure that if you're talking about the kind of time scale where you can build fortresses, gain economic value from them, and raise units based on that economic value, then cavalry stops being faster than infantry (actually I don't think you'd get units of entirely one thing or the other).
Actually, I think that he's using a "Zoom-In" sort of thing; you have armies on the map with cities, and when two of them move into the same hex, you zoom in to the tactical map, where they fight it out.

As far as the mounted archers go, I think balance is being emphasized over realism, here, so I suspect suggestions are welcome.