Quote Originally Posted by Philistine View Post
even beyond," do you have any plans for further buffing your Truenaming skill? Because while I admire your ingenuity in finding multiple sources to boost your checks, they all appear to be flat buffs - the 2X level scaling on your DCs will leave them behind eventually.
He's actually far enough ahead of the curve already that he can reliably make a Truespeak check against a level 20 target. Just advancing his Truespeak ranks normally will let him use standard Utterances and probably Extend them; the difficulty is maintaining enough of an edge to Quicken reliably, which is what he's said is the keystone of the power he hopes to extract from being a Truespeaker. For that, I notice he hasn't yet tapped a few reasonably common bonus types- it's pretty easy to acquire generic morale, insight, and luck bonuses to skills, although large ones are fairly rare. This is a case where you might find yourself spending quite a bit of cash for a small bonus, like 20,000 gp for a Luckstone (on the plus side, Luckstones apply to a variety of useful checks.) Or paying out for a couple wands of Heroism for the +2 morale and/or buying some Pearls of Power/Rods of Extend so your party Wizard or Bard can keep it up on you.

'course, there's always the simple (and reasonably cheap and efficient) way, which is just to advance the Competence item. It can get up to a +30 bonus before it trips the Epic rules, which nicely matches the ground he can expect to lose on the way to CR 20 enemies.

Or he can find a way to Take 10 on his Truespeak checks, which is effectively the same as finding another +9 unnamed bonus.