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    Troll in the Playground
     
    Zombie

    Join Date
    Sep 2008
    Location
    The great state of denial

    Default Re: What is it exactly that makes Wizards OP?

    Depends. At early levels, I make judicious use of a crossbow, sunrods, smoke sticks, acid and alchemists fire. Even tangle foot bags if I'm feeling punchy. You'd be amazed at how many fights end with a pointy stick at the thing glued to the ground that's on fire. The few spells are for special encounters only, ideally, unless the DM gives too much time to rest. At later levels, one spell to end them all and in the darkness bind them as it were. You won't be seeing as much of a percent increase on the field, but you will be seeing more monster attacks on towns, which is where the wizard casts his 9 buffs in a row. (Say goodbye to waterdeep)
    Last edited by Yukitsu; 2009-07-27 at 10:12 PM.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.