View Single Post

Thread: Simple Q&A (by RAW) IX

  1. - Top - End - #916
    Bugbear in the Playground
     
    oxinabox's Avatar

    Join Date
    Jun 2009

    Default Re: Simple Q&A (by RAW) IX

    Q 408 Clarification.
    sorry i ment Dominate Person.
    1/day per lvl is greater than one round per lvl?
    since one round is just another way of saying 6 seconds.

    Assuming the person dominating you leaves room for you to take a standard action in your orders.
    Eg they say don't move.
    Iron heart surge is mental so you can do it without moving.
    would it shake it?


    Quote Originally Posted by srd
    Dominate Person
    Enchantment (Compulsion) [Mind-Affecting]
    Level: Brd 4, Sor/Wiz 5
    Components: V, S
    Casting Time: 1 round
    Range: Close (25 ft. + 5 ft./2 levels)
    Target: One humanoid
    Duration: One day/level
    Saving Throw: Will negates
    Spell Resistance: Yes

    You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.

    If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.

    Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description).

    Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action.

    By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on.

    Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.

    If you don’t spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.

    Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it.
    Last edited by oxinabox; 2009-07-28 at 09:18 AM.
    There is nothing on earth that we share; it is either Valjean or Javert!

    "A wizard can in fact be thought of the custodian to a familiar, a terrifying beast that charges its foes, slashing them to shreds while delivering their master's touch spells and bestowing upon their masters incredible bonuses to their hp or skill checks. A wizard is nearly powerless without one."

    Need to find a God? or Spell or Feat?