I guess this is another Pimp My Lich thread, but this popped into my head and I've spent far too much time working on it. We're gonna blow up one universe, create another, achieve immortality, and then just go from there. Hooray for Psionics!

The Build
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Mister Anderson:
Beguiler 1, Psion(Telepath) 4, Cerebromancer 6, Thrallherd 9.

Feats:
1 Versatile Spellcaster
P Inquisitor
3 Dreamtelling
6 Onieromancy
9 Improved Onieromancy
12 Practiced Spellcaster
15 Craft Wondrous Item
18 Enlarge Power

Required Skills: Spellcraft 4, Diplomacy 4, Knowledge(Psionics) 8, Knowledge(Arcana) 6.

Useful Skills: Bluff, Diplomacy, Craft(Engineering) and Knowledge(Engineering)

Required Powers: Mind Link, Forced Dream, Microcosm.

Versatile Spellcaster plus Beguiler lets Anderson fake having 2nd level spells for Cerebromancy and 4th level spells for Onieromancy. The Onieromancy feat tree from Heroes of Horror gives him the spells he'll need, and Practiced Spellcaster pushes his CL high enough to make his own phylactery. Skill requirements are trivially easy to meet.


The Doomsday Clock
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1) Using his Thrallherd powers, Anderson assembles a cult of 109 Warforged. One of them, his Thrall, is a Psion(Shaper) of at least 7th level, with the Quintessence power.

2) Anderson orders his minions to build him a vast and glorious lair with appropriate traps and statues and whatnot. The centerpiece is a thousand-year water clock.

3) Every day of the construction, Anderson's Thrall spends all of his power points manifesting Quintessence to eventually fill the Clock.

4) Warforged Composite Plating is expensive, can be worn on the body, and can be enchanted like a magic item. When the Thrall is done for the day, Anderson takes him to his workshop where he is converting his composite plating into a Phylactery.

5) When the Clock is complete, Anderson cajoles or Dominates one of his believers into completing the project as the sacrificial Traveller.

6) Anderson manifests Forced Dream on the Traveller, and orders him to ready an action to activate it the moment he comes back online.

7) Anderson kicks the Traveller into the quintessence chamber of the Clock.


The Payload
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One thousand years pass, empires rise and fall, generations are born, live, and love, while the secret underground chamber slowly empties, holding its dreaming prisoner locked in time. He breaks free, his eyes open, the dream ends, and the last six seconds of time unravel, taking a millennium of progress with them.

Anderson has just destroyed his own universe and lived to tell about it.

They might try and stop him. But if any pesky adventurers want to disarm the Clock, they have to first pull the Traveller out of stasis, and that makes the whole thing go off. If they shut down the clock, then it just waits to go off until geological activity crushes the chamber, or the sun explodes, or Ragnorok when the gods duel and the universe ends.

Even if they crush his cult, strike him down, and lock away the Clock forever, he still wins in the end. Time is on his side.


'After' math
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8) Time resets to the beginning of the Traveller's round, when he got kicked into a vat of Quintessence. Anderson leaves the Traveller there for now to avoid a paradox, but his job is done.

9) Flush with the energy of killing an entire universe, Anderson lays hands on his Thrall and finishes his phylactery, having fulfilled the 'unspeakably evil act' requirement.

10) Anderson informs his cult that they have done an excellent job. In recognition, they will have the gift of departure from this vale of tears and the shedding of their physical bodies, while they move on to have the honor of serving him in the next life.

11) Anderson either cajoles or Dominate his believers into self-flagellating to -1 HP, or beats them all senseless. They fall unconscious and auto-stabilise.

12) Anderson stacks the bodies into a pile, manifests an Enlarged Microcosm. No save, all 108 Warforged have their brains fried, shutting them off from the waking world and locking them all in a collective catatonic delusion.

13) Anderson grabs his Thrall's unconscious metal body and casts Dream Walk, pulling both of them bodily into aforementioned delusion.


The Dream of Metal
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It's like Genesis, except better in basically every way.

The Dream of Metal is a semi-solid, semi-real and semi-sentient pseudoplane formed out of the a dead universe that never was, powered and populated by the dreams and delusions of One-Hundred-And-Eight robots who worship Anderson as a god. Since it's made up of robots, it can be a reasonably accurate simulation of the real world, or the dead universe he created it with, or a hellish nightmarescape where time, space, distance and causality don't make sense. Great vacation spot, excellent place to hide a Phylactery.

Any time Anderson dies, he reforms in 1d10 days out of the dreamstuff inside the illusory mirror of his earthly tomb palace. He's next to the inert body of his Thrall, who is somehow unaware of his surroundings in the dreamscape because he thinks he is surrounded by the dreamscape and I don't know how that works.


Cleaning Up
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Anderson Dream Walks back out of the Dream of Metal when he gets bored with his living pocket universe.

One thousand years from now, the Traveller will wake up again, try to activate Forced Dream, and nothing will happen. No infinite causality loops here. He might smash free of his prison and come looking for Anderson, but the Traveler is a level 1 Warforged Commoner and Anderson is a millennium old Lich. Come on.

The big task is disposing of the 107 remaining machines. At least one of them is inside the Dream itself, and the more there are on the inside, the harder it will be for those pesky heroes to collapse the Dream off by killing all the dreamers. It might be a good idea to move them all there, but where's the fun in that?

Hide a few anywhere you might like to go using Dream Walk. Bury one in the Elemental Plane of Earth, toss one into the Elemental Plane of Air, sink one in the Elemental plane of Water. Polymorph Any Object one into statuary. Polymorph Any Object one into a needle in a haystack. Polymorph Any Object one into the keystone for a kitten orphanage. Find another immortal, Dream Walk into his mind, and leave one there. Give one the old Rope Trick Inside A Rope Trick Trick. Have one Nailed To The Sky. Find some Docents and use them to animate their mindless bodies.

But most of all have fun with it!


Tada! Thoughts?