Quote Originally Posted by Sstoopidtallkid View Post
I meant Enervation+death. The spell applies penalties to everything, not just saves, and works well with metamagic.
Right, and how is the creature dieing? Either you crippled the creature to make it easier for someone else to kill it, and did the Wizard job well. Or you did an Enervation to set up your kill spell, in which case, you took more than one round and had to deal with multiple potential defenses in order to get it:

Touch AC/Immunity to negative energy or death effects/making the save even after the penalty/being immune to the spell being used to kill.

As such, a Fighter that pretty much auto hits like most well built fighters do, and who does enough damage in one round to kill most anything, is in fact a problem for the game.

Quote Originally Posted by Alteran View Post
Not at all. As a 4th level spell, Enervation is a prime candidate for metamagic abuse.
Yes Enervation can be part of a screwed up metamagic abuse involving Arcane Thesis and every other reduction you can find. So can Ray of Stupidity. So can Orb of Fire.

That's a problem with metamagic: (really crappy if used as it should, really awesome if made to not effect spell levels)

It has no bearing whatsoever on the fact that Wizards don't get to go around killing things in one round unless they optimize for specific super cheesy tactics, and non casters can do the same thing, it's called Shocktrooper Pouncing charges.

It doesn't change the fact that 90% of caster builds can't have even a very good chance of killing something in one round, much less an assured, and so the vast majority of the time, in a non cheesy game, it would be bad if the fighter did elevendy billion damage on a full attack.