Quote Originally Posted by ShneekeyTheLost View Post
If you aren't able to compensate for a -5 to attacks by level 10, you have bigger problems than damage mitigation... liberal use of methods for consistently gaining touch attacks is the easiest way, but there are other methods. Also, being able to ignore DR, regardless of the source, is well worth it, particularly when you start squaring off against constructs and outsiders. No having to remember if it is Cold Iron or Silver which bypasses DR anymore, you simply bypass it all. And without any additional penalty above and beyond the -5 from Stone Power to mitigate 10 damage/round.
Yes, but with a two handed weapon, that is an extra 10 damage you could be doing per attack. Including AoOs. However, the Temp HP is maxed at 10, so you gain no further benefit from it. Furthermore, you can PA up to your BAB (or AC, since it was already stated they where getting Shock Trooper), where Stone Power limits you to -5. And as you said, mitigating the To Hit penalty isn't the issue.

PA is the more useful feat, IMO.