Quote Originally Posted by Milskidasith View Post
You've tried to pass GURPS off as the holy grail, but I just can't see it from this. You say it's easier to run than D&D, more complicated than D&D in a good way but not as complicated in all the bad ways (huh?), that it has less modifiers to keep track of and that you can attack in a bunch of ways to lower or increase your modifiers, that it's very easy to make an exact character concept but that character creation seems to take forever, etc. It seems fun if you want a full simulationist game, but I just think GURPS would take forever and maybe a bit longer to run compared to D&D.
Stop being more eloquent than me. It makes me sad inside.

Your post is pretty much an expanded form of what I was trying to ask about combat durations.