Quote Originally Posted by Tyndmyr View Post
2. I prefer blended systems rather than more consistent systems. I love than in D&D, the casting mechanics are interestingly different than psionics, truenaming, straight melee, or what have you. As you've probably guessed, Im referring to 3.5 and previous, as 4.0 is a departure from that. From what I've seen, Gurps doesn't have the same variety in mechanics. Now sure, this makes balancing the game easier, but frankly...I don't care.
Hm, this is something that, admittedly, worries me a bit, as I too love the diversity of D&D 3.5.

Quote Originally Posted by warmachine
Strictly, that's incorrect. Cinematic elements are not missing. GURPS is universal, after all. There are lots of them, ranging from re-rolling unlucky results to having the bad guys automatically miss their initial gunfire. However, they're all optional.
Still works. I can happily ignore cinematic elements of the game and have stuff happen because it makes sense, rather than because it's "cool", "cinematic" or what have you.