Quote Originally Posted by Tyndmyr View Post
Isn't that true of...pretty much any system? The rule of cool is great and all, but if you really wanted to play without it, you can.

The same goes for say...slower level progression. If you think D&D advances too quickly, dividing xp by the modifier of your choice is vastly easier than changing systems.
There's a difference between saying that any rules in any system are optional, and GURPS presenting several optional rules to tailor the system to different levels of cinematics.