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Thread: Force of nature

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    Bugbear in the Playground
     
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    Aug 2009

    Post Force of nature

    Force of Nature

    A humanoid with vines flowing through it's body stands in front of you. It makes an animal call. It seems to make the forest shine.
    Forces of nature have died defending a forest. They are granted supernatural powers and help the forest live.
    Size/Type: Medium Aberration
    Hit Dice: 2d8-2 (7 hp)
    Initiative: +7
    Speed: 30 feet, 30 feet fly
    Armor Class: 15, touch 13, flat-footed 12 (+3 dex, +2 natural)
    Base Attack/Grapple: +1/0
    Attack: Punch (1d4-1)
    Full Attack: Punch (1d4-1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Mind thrust, Grease, Psionic Charm
    Special Qualities: Call
    Saves: Fort -1, Ref +3, Will +3
    Abilities: Str 8, Dex 16, Con 8, Int 12, Wis 10, Cha 10
    Skills: Concentration +4, Spell craft +4, Psicraft +3
    Feats: Alertness, Improved Initiative
    Environment: Any
    Organization: Solitary or Group (2-4)
    Challenge Rating: 3
    Treasure: Double
    Alignment: TN
    Advancement: None
    Level Adjustment: —

    Mind Thrust: A Force of Nature may use mind thrust 1/day

    Psionic Grease: A Force of Nature may use psionic grease 2/day

    Psionic Charm: A Force of Nature may use psionic charm 1/day

    The above abilities are spell-like abilities.
    Call: 1/day, a Force of Nature can call any animal that lives in the surrounding terrain to him. It will obey him for 1 day.

    Combat
    it will negotiate first, and run away if to far in.
    1st Round: Call
    2nd Round: Charm an opponent
    3rd Round: Grease opponents
    4th Round: Mind thrust on a standing opponent
    5th round: Grease again.

    -------------
    Help me please!
    Last edited by Dragon Elite; 2009-09-13 at 09:21 PM.
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