Ok, I've got a Wizard 5 /Incanatrix 10 progression planned out: the game allows for double feats (2 at lvl 1, then one at lvl 2,3,5,6,8,9,11,12 etc) Race is Human, the familiar has been dropped for a bonus feat. Also note: Conjured Orbs are for campaign (homebrew) reasons not available to standard wizards.

Level 1:
Magical Artisaon
Spellcasting Prodigy
Improved Initatiative
Iron Will

Level 2:
Precise Shot *Gm waived prereq

Level 3:
Craft Wonderous Items

Level 5:
Craft Magic Arms and Armor
Empower Spell

Level 6:
Arcane Spell Thesis (Fireball)
Scult Spell

Level 8
Energy Substituion (Acid)

Level 9
Spell Focus (Evocation), Maximize Spell

Level 11
Greater Spell Focus (Evocation)

Level 12:
Twin Spell, Spell Penetration

Level 14:
Greater Spell Penetration

Level 15:
Arcane Thesis (Something neat)
Easy Metamagic (Twin Magic)

After this, I'm not sure what class to take more levels in (FateSpinner looked neat, or more Wizard. DM is also open to just takeing more levels of Incantatrix but just not have access to epic feats until level 21.)

Further Feat Ideas are:

Chain Spell
Widen Spell
Explosive Spell
Easy Metamagic (Maximize)

Any and all thoughts (other than obvious douchbaggery of course :P) is welcome!