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Thread: Sharing a wand for fun and profit

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    Ogre in the Playground
     
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    Default Re: Sharing a wand for fun and profit

    Quote Originally Posted by Curmudgeon View Post
    There is no failure chance for Craft Wand. The Druid who creates a wand knows what spell it contains. And of course any Druid can take a feat like Appraise Magic Value and identify a wand in that way.
    (I quote this message because it's your last but what follows is true for most of the discussion here)

    The letter of the rules seem to back you. And that's sad, since it's clearly not the spirit. But since the thread's subject is about the letter of the rule, you stand correct and nobody should use the "Common Sense" argument to prove you wrong.

    Common sense should tell us that the whole "wand sharing between 50 persons" is impossible in 6 seconds (1 round). That's about 0,12 seconds for each wizard to :
    • Grab a wand from somebody
    • Point it at the target
    • Scream something/Make a funny gesture
    • Pass the wand to the next person

    Even with training, that's at least 4 moves (not move actions, just moves) in the blink of an eye.

    For the wand, rule-wise :
    http://www.d20srd.org/srd/magicItems/wands.htm
    Quote Originally Posted by SRD
    Spell Trigger
    Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
    http://www.d20srd.org/srd/skills/spellcraft.htm
    Quote Originally Posted by SRD
    Spellcraft
    You can identify spells and magic effects. The DCs for Spellcraft checks relating to various tasks are summarized on the table below. (...)
    20 + spell level : Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.
    http://www.d20srd.org/srd/skills/useMagicDevice.htm
    Quote Originally Posted by SRD
    Activate Blindly
    Some magic items are activated by special words, thoughts, or actions. You can activate such an item as if you were using the activation word, thought, or action, even when you’re not and even if you don’t know it.
    So, that's either a Identify spell (or similar divinations) or :
    • Activate blindly : fire the spell from the wand, UMD, DC25
    • Spellcraft : identify the spell through its effects, Spellcraft, DC 21

    Now, since UMD is a trained only skill, your average druid will have to cooperate with a Wizard (or a Sorcerer, or a Bard, or a Priest with appropriate domain) to get an Identify spell. Or take lessons in UMD.
    Last edited by Johel; 2009-10-07 at 06:47 AM.