Horgita Jackalope

Size/Type: Tiny Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +9
Speed: 40 ft. (8 squares), burrow 5 ft.
Armor Class: 24 (+2 size, +5 Dex, +6 natural, +1 dodge), touch 20, flat-footed 18
Base Attack/Grapple: +3/+5
Attack: Antler +6 melee (1d3+2)
Full Attack: 2 Antlers +6 melee (1d3+2) and bite +2 melee (1d4+1)
Space/Reach: 2 1/2 ft./0ft.
Special Attacks: None
Special Qualities: Immunity to magic and psionics, telepathy, constant psionic tongues
Saves: Fort +5, Ref +9, Will +2
Abilities: Str 14, Dex 20, Con 12, Int 10, Wis 10, Cha 8
Skills: Listen +4, Search +4, Spot +4
Feats: Weapon Focus (Antlers), Dodge, Mobility, Spring AttackB, Improved InitiativeB
Environment: Auleauk Desert (Island of Naudia Diva, subplane of the Beastlands)
Organization: Mated pairs with 1d4+1 young; or warren (3d6 adults and 2d4 young)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 3-6 HD (Tiny); 7-10 HD (Small)
Level Adjustment:

A small jackrabbit-like creature with small antlers pops out of a hole in the ground. You hear it speak into your mind, "Why are you in my territory?"...

Horgita jackalopes (known in Horjinic as "axdivijink igesto") are jackrabbit-like creatures with small, gazelle-like antlers.

Strangely, they are immune to all magics and all psionics besides simple telepathy, which they are naturally able to perform with any creature. This immunity extends to all forms of magic (divine, arcane, spirit, incarnum, etc.), as well as all forms of psionics. Magical weapons striking a jackalope deal damage as if they were not magical, and do not receive bonuses to their attack rolls from magical effects.

Horgita jackalopes are also considered to be constantly under the effect of a psionic tongues effect and love chattering with anyone who will talk to them.

Combat
Horgita jackalopes commonly flee from combat, but will fight to protect their young or if cornered. They become dangerous in large numbers due to their immunities to magic and ability to dodge, though if given the opportunity to flee they gladly will.

Immunity to Magic and Psionics
Any spell or power that targets or affects a Horgita jackalope appears to have been cast as normal. However, the Horgita jackalope is entirely unaffected by the spell or power.

Area affect spells act as normal except for the Horgita jackalope's immunity. That is, if a Horgita jackalope is hit by a fireball, the Horgita jackalope is unaffected, while other creatures around it are affected as normal.

Telepathy
A Horgita jackalope has natural telepathy out to 100'.

Constant Psionic Tongues
A Horgita jackalope is considered to be constantly under the effects of a psionic tongues spell. This is an exception to it's natural magic and psionics immunity.