Yes. Thunderborn Barbs have a non-two-handed at-will, and Whirling Barb have a two-weapon at-will.
Thunder Barbs control a bit. Whirling Barbs act like two-weapon rangers, but rarely make multiple attack rolls (Dealing damage like 1[W] + 1[W] (Off hand) + Strength , for instance).
Druids have Swarm Druid (Which pretends to be a swarm), and Summoning Druid, which isn't a build on its own but a set of dailies, with suggestions of integrating with the other Druid builds. Druid Summons have instinctive Effects: Stuff they do if you don't order them to do anything.
Shaman's have the Watcher / Eagle Shaman, which basically exists to make your group really good at sniping, and World Speaker Shaman, which acts more as a defender (It's OA at-will stops enemy movement!)
Warden's have Lifespirit Wardens, who pretend to be leaders (When you Second wind, an ally in 5 can HS and make a ST), and Stormheart Wardens which act more as controllers (When you second wind, slide each marked enemy by you and within 2 squares of you 1 square, and slow them until the end of your next turn).
The builds, overall look good and fun to play.
Edit:
I'll give some more info on that in a bit.
Yes, and stuff you marked.