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2009-11-03, 06:43 PM (ISO 8601)
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#3
Shepard of the Lost
Medium Undead (Incorporeal)
Hit Dice: 4d12 (26 hp)
Initiative: +1
Speed: 60 ft.
Armor Class: 12 (+2 Deflection), touch 12, flat-footed 12
Base Attack/Grapple: +2/-
Attack: Incorporeal Touch +2 melee (1d6)
Full Attack: Incorporeal Touch +2 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Moan of Death, Spell-like abilities
Special Qualities: Darkvision 60 ft., incorporeal traits, undead traits, turn resistance,
Saves: Fort +6 , Ref +8, Will + 9
Abilities: Str -, Dex 10, Con -, Int 15, Wis 15, Cha 15
Skills: Appraise +9, Decipher Script +9, Gather information +9, Sense Motive +9, Spellcraft+9, Survival +9
Feats: Track, NEEDS ONE MORE FEAT
Environment: Any
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Neutral Good
Advancement: None
Level Adjustment: None
The cloak of any color hints that the Sheppard is humanoid, though only darkness can be seen, and two points of white light where the eyes would be.
Combat:
A Shepard of the Lost will generally refuse to harm a being. However should it be engaged in combat, it will cast 2nd level Illusion spell, or use its Moan of Death, and flee. Should a party press on attacking it, it will use its incorporal touch attack
Moan of Death: Twice per day a Shepard may use Moan of Death. The Shepard will emulate the dying cries of all creatures the party or person has killed. The person/group must make a Will save or be overcome with fear anf grief, and be unable to preform any action for two rounds.
Illusionist: The Shepard may cast the following illusion spells:
Blur, Hypnotic Pattern, Silence, and Dream.
Description:
A Shepard of the Lost was a humanoid who died lost in a wilderness or maze/dungeon, and only if that humanoid was good, and required penance for ill deeds. In their new state they seek to prevent others from suffering their fate, and will guide the person or group back towards civilization or safety. Ocasionally they will ask a favor of sorts in return, usually the transportation of any of their remains to a place where they can recieve last rites.
A Shepard can communicate with any being that has a language
Plot hooks:
1. The party has been trapped in a dark and deadly dungeon that is maze like. The Sheppard was a person who died previously, and will guide them out.
2. The Sheppard appears before a party, and promises to reveal all treasure/secrets in an area, in exchange for gathering any of its remains, and bringing them to a place where they can recieve last rites.
Last edited by nanobot_swarm; 2009-11-22 at 08:06 AM.