View Single Post

Thread: Evoker Wizard!

  1. - Top - End - #19
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Evoker Wizard!

    Quote Originally Posted by sofawall View Post
    Actually, 10d6, maximized to 60, twinned to 120, empowered to 120+10d6/2, or approx 137.5 damage.

    About half what you gave. Huh.
    ack... since when did fireball cap at 10d6? I was sure it went 1d6/CL up to 20d6 @ level 20...

    my bad then... use something else. still, very nice damage output on this one example.

    540 damage using SL8 slot is actually 360 damage due to the cap of 10d6.
    Last edited by taltamir; 2009-12-11 at 10:21 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.