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Thread: Evoker Wizard!

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    Troll in the Playground
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    Default Re: Evoker Wizard!

    Quote Originally Posted by Thrice Dead Cat View Post
    Choose two: enchantment, abjuration, and necromancy. For the most part, all three of them are Will save or suck/lose.

    If you want reasons for why illusion and conjuration are good, look at the shadow x spells to see why illusion is good (Also your imagination, but that's very player dependent). Conjuration is good by virtue of having so many damned (good) options, from teleport, to no-save-just-lose to summons to....
    I would NOT ban abjuration... other wizards become too dangerous then...

    necromancy is a good one to ban for an evocation specialist... you don't need to level drain them, they are taking hundreds of damage :)

    As for illusion... what are you missing out on enchantment?
    A lot of things have "immune: mind effects" which make them immune to the entire school of enchantment... those same things that are immune to enchantment often AUTOMATICALLY FAIL any save against an illusion school spell.

    The biggest loss with conjuration is the ability to teleport IMAO.
    Last edited by taltamir; 2009-12-11 at 10:26 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.