Originally Posted by
elonin
It's weird that nobody here or in any game I've played in has suggested this idea. When the combat starts everyone posts general actions and their general stats. For example a rogue might post Skevlar will typically try to keep in flanking trying to take down as many mooks as possible. Hitpoints x babx ac x + x vs etc. And then present rolls for saves or to hit and damage.
The dm would then extrapolate what happens each round and it's up the players to keep up (for example if the BBEG suddenly appears). It gives up something but speeds combat up by a decent clip.