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2010-02-07, 01:26 PM (ISO 8601)
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#11
Re: Getting used to 4th edition?
Well here's the main complaint about rituals:
You have to play money and 10 minutes to pick a lock that the Rogue could do for free and at a fraction of the same time. You'd have better luck just trying to pick that lock yourself. Or for that matter, just blasting down the door (at-will powers).
Nor can you do big exciting things that influence the game world but wouldn't necessarily have a lot to do with direct combat. Divination is a good example of this, except that these Rituals tend to be hellishly restrictive and/or expensive.
Other good concepts would include things like carving out a tower from the rock face of a mountain. Immortality. Gate. Wish.
You know, big and important stuff that introduces roleplaying opportunities or makes life convenient but doesn't directly influence combat power.
Last edited by LurkerInPlayground; 2010-02-07 at 01:29 PM.