Garth unslings his mandolin, chanting out an inspiring, uplifting song, adding his voice to the chords. Mingling magic and song, the beat lends rhythm to his friends blows, allowing them to time their strikes more accurately. Flashing his customary grin again, he puts Drace between him and Orcs, letting the more martial members of his crew get to the enemy without interference. They also happen to be better at taking hits from arrows too, but he didn't let them know that.
Spoiler
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Cast Inspirational Boost, then use Inspire Courage.
Spell Failure - (1d20)[18] [1 fails]
Everyone gains +2 to hit, damage, and saves against Charm and Fear
I know I posted out of turn, but I'm out all day today. Use this whenever it should be, I don't want to hold anyone up anymore.